Empty space for a full mind: The Importance of Downtime in Large maps
No matter how large an open world, there are always locations of low interactivity between the player and the game: a lack or low density of enemies to fight, items […]
No matter how large an open world, there are always locations of low interactivity between the player and the game: a lack or low density of enemies to fight, items […]
The genre of open world games is aimed at players with the motivation to explore—meaning, experience designers must give them a journey. This includes reasons to explore, landscapes that incite […]
Open world games tend to make us want to wander—all we need is a destination. That said, part of what makes a journey worth journeying are the little finds we […]