Game pillars and a spark; why it is so essential and how to use it
“I have a great idea for a game!” This is often how it starts. What follows is a production rush; a playable prototype, the sketch of the character, moodboards or […]
“I have a great idea for a game!” This is often how it starts. What follows is a production rush; a playable prototype, the sketch of the character, moodboards or […]
The genre of open world games is aimed at players with the motivation to explore—meaning, experience designers must give them a journey. This includes reasons to explore, landscapes that incite […]
As an entertainment product, games are one of many media forms that rely on providing users an ‘emotional ride’. In other words: to evoke designed emotion, is to create a […]