Lisanne Bakker

EUX game design

We don’t play games to provide in our basic needs. Yet as emotional beings, games can provide for us in some emotional needs, even when we don’t realize it.

I seek to achieve just that, and more. Browse my work to see for yourself, or contact me on LinkedIn for a chat.

A ‘stealth’ serious game for counselor-shy depressed adolescents

An emotional story narrated through atmospheric environment- and level design

A branching narrative applied game prototype

A multi-sensory VR experience applied in PTSD treatment

 A social deductive card game about opening up about depression, expressed and played among family and friends