Lisanne Bakker

Level designer and experience designer

As creators, we always seek to deliver players with ‘meaningful experiences’.
I firmly believe the key to this lies in how games strike us on an emotional level.
Not just for a moment, but throughout a dedicated experience.
Level design is one of the most effective ways in doing so in my opinion.

An emotional story narrated through atmospheric environment- and level design

A multi-sensory VR experience applied in PTSD treatment

Greyboxing and blueprints

TitleLogos-46

A ‘stealth’ serious game for counselor-shy depressed adolescents