Lisanne Bakker

EUX and level design

The way how games strike us on an emotional level is the only way games creating meaningful experiences.

This demands dedicated experiences, for which I believe level design is the most effective in doing so.

An emotional story narrated through atmospheric environment- and level design

A multi-sensory VR experience applied in PTSD treatment

Greyboxing and blueprints

Gameplay Prototyping with
Unreal Engine’s blueprint system

TitleLogos-46

A ‘stealth’ serious game for counselor-shy depressed adolescents