The Light
of my Memory

The Light in my Memory is a single-player game with a focus on storytelling and emotional experience.

Responsibilites: Level design, emotional design, camera planning

8 weeks
June 2019

Creating tension

In The Light of my Memory the team was set on telling an emotional story, from start to finish. To achieve this, we decided on a lot of environmental storytelling and little in-game text. The level one-page displays the build-up I had envisioned for the first playable level.

LEFT
Bullet points on a few things this level must achieve. This helped me focus on the requirements of this level, so that the player may better understand the mechanics.

RIGHT
A map based off of a sketch I made in a meeting with the environment artist. Since we relied so much on environmental storytelling, it was essential that level design and the environment art would complement each other.

Quick visualization of how I envisioned we could enhance a mechanic both in usability and look and feel for the players. I used this sketch to propose my idea to the team in an early stage of development.