Hello!

I am Lisanne Bakker. I am a level designer specializing in large maps and open world design with emotional impact.

Not only do I design levels, I write on them as well. Feel free to browse my articles on level design or view my projects.

Lucid Echoes

Game designing with a full AI-based tech stack. Includes new technologies, gameplay prototyping, and technical research.

Tranquility

Designing VR levels featuring temperature, scent and wind. Made for treatment in Post-traumatic stress disorder. Issued by the Dutch Ministry of Defence.

The Light of my Memory

Emotional level design with environmental storytelling. Features level design one-pages and greyboxing in Unity.

Home is Where-?!

Stealth-serious game for adolescencents with depression, yet unwilling to see professional help despite having the resources. Graduation project.

Poet Mage

Gameplay prototyping and concepting in Unreal Engine 4. Includes UML, Blueprints, Behavior Trees, and enumerators.

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